![]() ![]() ![]() Companies compete for these spots and the increased competition makes these spaces extremely expensive to get your game a slot in. Hell there isn't even mainstream space for 1000 of those titles. ![]() There is not mainstream marketing space for 10k+ titles. When you market your game (and contrary to what you seem to believe, EVERYONE markets their game) you are competing with 10k+ other releases also marketing themselves. Think about what you're saying for a second. It's a darn shame, it is one of my favorite MVs in recent years, from the world, music, puzzles, feeling of exploration, quirky dialogue, the difficulty. Perhaps the most valuable thing we gained from all this is experience." As long as we don’t expand the team, and we don’t take another monster six-year dev cycle like what Phoenotopia took, we can continue. The game has at least earned enough for us to continue our modest operations. At some point in the past few months, I finished processing (or grieving) and it’s time to move on. Maybe there’s hope in the game’s long tail. As you may have heard down the grapevine, the game couldn’t be what you call successful. Videos Images Articles Kickstarters Discussions Sales Dev Postsĭesktop/mobile headers/icon made by u/aam2rf Political discussions are highly unwelcome. (Links to Kickstarters or discounted games on Steam/GOG are okay). This includes trying to sell, showing intentions to sell, or asking for commercial links. Any form of commercial activity is strictly prohibited. We also encourage a general frequency of no more than one post per week. We encourage giving updates on your projects, but make sure the posts are of some significance. Self promotion is permitted, but be reasonable.Posts should be related to either the parent franchises, other Metroidvania games, or tangentially related games or topics. Submissions must be Metroidvania-related.Image posts and twitter posts temporarily disabled Top 10 Starter Metroidvanias - Check these out if you're new to the genre! The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania. 50 hours for completionists.Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. A main campaign length estimated at 30 hours of playtime. Over 60 original songs ranging from mellow piano and orchestra to raging synth/metal rockers and bagpipes! An achievement system, with 33 badges to earn, for players seeking extra challenge and replayability. A world brimming with secrets! Find 33 Energy Gems, 55 Heart Pieces and 111 Moonstones. Fight against over 50 different enemy types and 12 boss encounters. Fly with rocket boots! Blast with bombs! Play the flute! Over 10 different weapons & tools with which to combat enemies and solve puzzles. A narrative-driven single-player adventure filled with charming characters, vibrant towns, and dangerous dungeons. Little does she know of the grand adventure before her, the evil lurking in the shadows, and the role she will play in the fight for Earth’s very existence! As the new oldest member of her fragmented community, she must set out to solve this great mystery. Join Gail, a simple villager, who must heed the call for adventure when a great star ship appears in the night sky and abducts all the adults. ![]()
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